02-6-2026
Balance Changes -
Ruby ~
Jab is now a frame slower to come out (frame 4 -> 5), has reduced damage (1.6 -> 1.1) (3.2 -> 1.5) (3.4 -> 3.3) (8.2 -> 5.9 total), has reduced killpower (0.5 -> 0.35), and third hit is now a frame more unsafe on guard
FTilt is now a frame slower to come out (frame 8 -> 9)
Grab is now a frame slower to come out (frame 8 -> 9)
Nair is now 1 frame slower to start (8 -> 9)
UAir now has 2 extra frames of endlag
Rose ~
Nature drain now releases leaves on death that home in on the player that created them, healing them for the amount you would heal if you landed a melee hit - these leaves will increase the amount you heal from nature drain if you are already fully healed
Fley ~
Gains meter slightly faster
Dr. Star ~
Reduced maximum starmor (16 -> 14)
Reduced KB scaling on ledgeattack projectile (0.8 -> 0.4) as well as damage (8.1 -> 7.1)
Reduced Ultima Cleave damage (36.4 -> 32.4)
Reduced roll and airdodge speed by around ~25%
Gains meter slightly slower
Ghoulia ~
Increased first fstrong hitbox base kb for more consistency (6 -> 10)
Lowered whifflag on dtilt (4 -> 2) as well as actual endlag by a frame
Gains meter slightly faster
Additions -
Added 3 new Dr. Star alts
Added new announcer lines (3 new intros, 1 new kill)
Added team battle to the game - toggle team attack, team damage, and fight alongside a trusted ally! Team battle utilizes whatever flair is in use, so you can have whatever team you want! You can even opt out of it by just, not picking a flair, and normal team rules will not apply to you.
Changes -
The game no longer uses legacy gamemaker collision compatibility, should hopefully fix collision bugs but lmk if this introduces any
Graze now gives 35% the meter what it used to
Fixes -
Fixed ghoulia looping throw sound
Fixed the wall bounce hurtstun bug, finally
Can no longer add players on the stage select screen
Test room is once again hidden because i never meant for it to be available for public playing on whoops
Fixed the menu song not having a proper loop
Fixed being able to puppet multiple cpu cursors at a time
Fixed crash on the results screen when a keyboard is in use
Fixed ledge lock bug on platforms (i think)
Fixed a crash where random's colors weren't set properly on creating a new cpu
Fixed not being able to puppet cpu cursors correctly (you can now open the misc menu as cpu again, as well as the alt menu)
Fixed not being able to change a cpu's color or costume with the bumpers
Fixed being able to puppet multiple cpu cursors at a time
Fixed being able to open your own alt color menu whilst puppetting
01-22-2025
Balance Changes -
Fley ~
New NSpecial - His iconic mustache, shine esque cancellable move that applies mark of the abyss
Increased friction for more reliability
Now capable of inflicting mark of the abyss - dealing 1.12x kb on throws whilst applied and ignoring throw breaks (ignoring the throw break removes the mark and doesn't apply extra kb)
Increased UStrong hitbox widths (by 10 both of them)
Lowered DThrow endlag (-3f)
Lowered DStrong endlag (-7f)
Lowered FSpec startup (-6f)
+1.5 seconds of lifetime fley's ult minions (6s -> 7.5s)
Grab hitbox is now active an additional frame (7f), has an extra hitbox that appears earlier
Made it easier to land the jab combo
Reduced height from landing dair to make follow ups easier
Lowered initial dash speed (10 -> 8.5)
Additions -
Added falling platforms to end of all things
Added grappler archetype
Added new main theme (Ft. Lemonadeyy)
Changes -
Fley is now designated as a grappler in terms of archetype
Ghoulia is now designated as a trapper in terms of archetype
Fixes -
Attack canceltype 1 and 2 now buffer properly
Fixed a crash relating to a non player reflecting fley's box... somehow...
01-19-2025
Balance Changes -
Keven ~
Reduced nspecial kb scaling (0.8 -> 0.3)
Ruby ~
Negative now reduces flare gain by 23% (previously 33%)
Gains meter 10% slower
Lowered grab hsp (14 -> 12)
Increased grab endlag (10 -> 11) (11 -> 20) (+11f slower)
Increased startup on nspecial (10 -> 16)
Decreased NSpecial proj damage (6.1 -> 4.9)
Decreased NSpecial proj kb (35 -> 31, 0.4 -> 0.3)
Decreased total nair damage (10.8 -> 7.4)
Increased UStrong endlag (4 -> 6) (13 -> 18) (+7f slower)
Increased FStrong Whifflag (8 -> 10) and endlag (14 -> 19)
Decreased Fair damage sweetspot (3.8 -> 3.4)
Fley ~
Decreased startup on fair (15 -> 10)
Decreased startup on uair (20 -> 15)
Decreased Shorthop height (8.2 -> 6.2)
Made utilt a lot faster (-2f on hit, additional -4f on whiff)
Increased UStrong killpower (1 -> 1.2)
New Dtilt - metal pipe
Buffed BThrow (0.2 -> 1)
Vent no longer has projectiles go through it when they're moving upwards, or players when rolling or airdodging
Decreased FTilt startup (11 -> 8)
Decreased vent cd (25 -> 10)
Removed 1 frame of grab airlag startup (2->1)
Made floatier (i messed with the value a lot i don't know what it was initially)
Increased utilt hitbox width
UStrong now has disabledrift
Dr. Star ~
Increased Grab hitbox range
Grab now gives slight hsp
Added extra fstrong hitbox to make it more reliable
Increased killpower on ustrong body hitbox
Dthrow is no longer techable on the down throw
Hover now has armor (+6)
Increased max starmor (9 -> 16)
Increased KB scaling on dattack
DThrow now has disabledrift on initial throw
Armor is now kb armor instead of regular armor (no longer blocks damage)
Decreased base KB on dattack
Ghoulia ~
Reduced Whifflag on the inbetween window of fstrong (10 -> 4)
Increased FStrong's hitbox size (both of them)
Added secondary hitbox to ftilt
Made it so that nspecial projectiles fall through platforms easier instead of teleporting to the top of them to place their graves
UStrong now has disabledrift on combo hits, and fstrong has it on initial hit
David ~
Reduced orb kb (35 -> 29) (0.5 -> 0.3)
Additions -
Hitgrabs now go through both armor and guard, unless ultimaguard is performed or it is parried
Untechable attacks (new feature) now have a special groundhit particle
Changes -
Parrying an ultimate now removes their invincibility
KB cancels break threshhold reduced (70 -> 54kb)
Increased parry invincibility (69 -> 89) as well as shield lockout (60 -> 70)
Universally decreased fallspeed and max fall in hurtstun
Ultimates are now untechable
Added "disabledrift" property that disables drift di to moves to make some unreliable multihits connect more reliably
Fixes -
Fixed hitbox creating a depricated particle (crashing the game)
Fixed dropped inputs in slower gamespeeds
Fixed rose and keven crashing the game upon picking up a pickup
Collecting batteries now buff every character
Players no longer turn when hit with kb armor
Optimization -
Battery collection now allocated to scr_batterycollect
01-06-2025
Balance Changes -
Universally increased grab airlag
Keven ~
Boomerang now spins faster
New boomerang swish sound
Added light fire particles to dspecial bomb
Guard now actually follows its own mapping
Boomerangs now destroy each other in Keven dittos rather than whatever the fuck it was doing before (chat is this port priority? No I don't know what it is)
Rainbow keven now updates color properly
Ruby ~
Fire tower now destroyed if ruby is hurt for the first 2 frames of it's duration
Lowered FStrong projectile 2's damage (3.9 -> 0.15) (IT DID 60 FUCKING DAMAGE HOW DID THIS HAPPEN???) (Oh wait it was the change I did to projectile hit detection to make all Rose's arrows connect wasn't it)
Rose ~
DSpec timer now hard capped to 2s before freefall, could previously infinitely hover when done below a ceiling
Fley ~
Box is now always warped to your position if it exists
Dr. Star ~
USpecial - New animation, deeper hitbox, more reliable connecting, overall feels smoother to use and kill with
USpecial - Has a worse horizontal hitbox now but like, is this really anything
Ghoulia ~
New sounds for ustrong
Increased UStrong scaling KB (1.2 -> 1.3)
Increased UStrong damage on combo hits (1.3 -> 1.5)
Increased FTilt damage (8.2 -> 9.9)
Increased DTilt damage (6.2 -> 8.3)
Increased Bair damage (5.1 -> 6.1 (sourspot) 8.1 -> 9.5 (tipper))
Increased Fair damage (11.2 -> 12.6 (sweetspot))
Increased DAttack damage (9.6 -> 14.2 (sweetspot), 4.4 -> 7.9 (sourspot))
Increased DAttack scaling KB (0.6 -> 0.9) (also increased hitpause because getting hit by this move is now signifigantly more threatening)
No escape from fate's timer is now decreased slightly every time ghoulia is hit (12 frames), this cannot cancel the move
David ~
Fixed uair projectile not having a proper hit particle
Fixed Lightning hitting opponents during their ultimates
Added cooldown to orb manipulation when the orb is hit or moved
Orb no longer spews projectiles after hit by opponent
Additions -
Added scrolling to results menu, added extra options
Begun Implementing Carrie
Added fourth vsp type (applied every frame)*
Grabs are now escaped 5 times as fast in the air
Updated Stage select menu
Added Leaf particles to shade void
Added ARush initialize particle as well as ultimaguard initialize particle
Hitting select on flair menu now closes the menu so you don't have to awkwardly back out
Per character onhitboxdestroy event
Added ruleset saving & functionality to the game (mostly)
Added Unwavering Flame: Lemonadeyy Mix
Added universal combo start particle (if it appears it's not a true combo)
Changes -
Made fleys bean emporium and bloodbath brighter
Win loss ratio now only displays when hovering over, now displays KD ratio as well
Neutral armageddon rushes now last a third the length and no longer stop momentum
Made moonwalking more viable
Ultimaguard is now bufferable
Guard now takes priority in inputting over ultimate
Buffer is now doubled for guard specifically
Armageddon meter can now be filled by attacking with ultimate
Fixes -
Fixed direction rendering wrong on flairs when utilizing draw_offset_x
Fixed menu control button display being weird - R is now RB, RB is now RT, L is now LB, LB is now RT
Fixed being able to open misc menu whilst name menu is open
Fixed link to website not working
Fixed a crash with david clones creating orbs and then dying (adjusted other objects too, so hopefully less crashes)
Fixed fley's vent using depricated particle system on destroy
Fixed david being able to destroy his own ghoulia clone's graves
Updated CPU pathfinding to bias upwards
Name select menu now closes on stage select automatically
Fixed having permanent armor after armageddon rushing out of it
Fixed collision problem with low upward vsp moves
Fixed tilt stick not working
Fixed gamebreaking bug where your game would brick if it saved names wrong (I desperately hoped I fixed it at least oh my ggggOOOODNESS if names break again i'm putting my fist through the GODDAMN wall)
Fixed first option in the menu sometimes being drawn with the wrong color
Fixed multiple fley clone related crashes
Fixed generic hurtboxes having hitpause when hit with projectiles
Can no longer open misc menu in alt menu
Optimization -
removed deprecated objects (obj_assists, the old particle system (obj_fx, which was still in the files but deleted itself when created), and and obj_centerstage). If something crashes its probably an instance of the old particle system being referenced
10-18-2025 - Hotfix
Balance Changes -
Rose ~
Reduced hitpause on nair and fair
Fixes -
Can now only select 1 stage select icon at a time
Burying an opponent now disables their shield state
Fixed new players being unable to create visible names
Fixed changing rumble or fstrong softlocking the game
Fixed weird wrong wall bounces
10-17-2025 - Beta !
Balance Changes -
Ruby ~
Removed self damage from dspec
Now gains flare from parrying
Increased Dattack Consistency
Redid nair framedata/hitboxes
Rose ~
Vine grapple no longer adds delay to seed
Fley ~
Adjusted UStrong hitbox to be taller, cover more of ther body and be more accurate
(Attempted) to make UStrong more consistent. Is it? Hell if I know
Reduced active frames of grab (9 -> 6)
Dr. Star ~
Body hitbox on ustrong is now the same scaling value as the leftmost hitbox (0.5 -> 0.8)
Increased KB scaling on fair sourspot
Velocity reduced by 18% when cancelling out of nspecial
RUtilt and uair hitboxes are more accurate now
Ghoulia ~
Utilt pumpkin goes slightly higher (13.5 -> 14.5)
Now able to use voodoo doll whilst afflicted with negative
Voodoo needle no longer effects opponents in guard
No longer able to get voodoo dolls whilst afflicted with negative
Additions -
Grabs now give a small amount of rumble
Added win/loss display
Added Noir and Inverted color on Keven
Added end of all things platform effects (also fixed weird plats)
Added bury sprites/colors to basement stairs, recording studio, and end of all things
Changes -
Rumble time is now hard capped to a second
Can actually gain velocity from drift DI now (up to 2.3 now, instead of a flat 0.3)
Fixes -
Readded alt color menu and flair menu (recode)
random alt colors now work visually again (they were bugged for a while)
Fixed p4 random fetching wrong values, causing a strange crash
Will no longer display the stock count screen when the opponent is dead, and instead display the stocks of the existing 2 opponents
Random can now pull Keven and Rose
Rose ult particles now use proper pallete
Fixed Dr. Star's outline being wrong in his animated sprite
Fixed being able to zoom in farther than the maximum and flip the screen
Can no longer accumulate graze whilst dead (would make you always respawn with max meter when killed by Star ult)
RFixed sometimes being able to go out of bounds on the pause menu
Cpus can now ACTUALLY FUCKING RECOVER
Fixed visuals on fley up b to actually render right
Fixed david lightning crash
Keven side B can no longer go through basement stairs
Can no longer buffer dashes or jumps out of entrance during 321 go
Optimization -
Removed all of the old charselect
Removed 4 frame delay preventing rose from throwing a seed after vine grappling as well as unused airarrow variable
Changed fley up b direction variables from a separate x and y to a singular direction variable